I have always loved superhero games, an attachment that I attribute to a long running Villains and Vigilantes saga in my formative years. So, when I saw Mutants and Masterminds (1st Ed.) on the shelves of the local gaming store, I knew that this was the perfect opportunity to broaden my current gaming horizons.
Doubtless, my motivation was also helped by the folks in Hollywood who chose that time to produce a number of popular superhero movies, such as X-Men, Spiderman, The Incredibles etc.
So, for my first foray into Mutants and Masterminds I determined a few basic criteria:
1. The games would be run at conventions
2. The games would feature pre-generated characters
3. The characters would be an established and popular ‘super group’ who enjoyed fame and success in the game world.
4. The characters would have established and complex relationships with one another, culminating in at least one or more roleplaying ‘goal’ for each player in each game, entirely separate to the main plot.
5. The games would be fairly ‘open’ allowing the players to formulate any plan or strategy that they could come up with.
6. The game world would closely mirror the real world, with the obvious addition of a recent history of super heroes/villains
Following the first game, The High Price of Spandex, which I ran at Confusion 2 and Kapcon XIV, I introduced a couple more elements for subsequent games:
7. In each subsequent game an existing character would be replaced by a new character.
8. Each subsequent game would continue the story, and take place after a determined period of elapsed time for the characters.
Anyway, that's the background. I set this blog up primarily so that would-be players of future episodes can read about past episodes, characters and villains, and to promote future games.